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Far Cry 6 Special Operations: Mesozoico 2

Concepts done for Far Cry Special Operations: Mesozoico. We wanted a few distinct landmark buildings for the dinosaur park to make it stand out from the rest of Yara, and ended up mixing some of the School of Modern Dance by architect Ricardo Porro, Jurassic Park infrastructure and general Yaran building materials/detailing. This particular special operation map was a ton of fun to work on.

A number of design elements came from the sketches Helene Maas did early on for the park infrastructure and visitor center, and the early placeholders used in a few of the paintovers were done by Timothy Dries. As with the crocodile villa, both Alexandr Nechitailo and Marika Schanz did an amazing job translation the (sometimes pretty rough) design sketches into the buildings actually seen in the game.

https://www.artstation.com/helene
https://www.artstation.com/timothydries
https://www.artstation.com/aenima
https://www.artstation.com/marikaschanz

The cafe/gift shop was the first design to be finalized and incorporated many of the elements used in the other pieces

The cafe/gift shop was the first design to be finalized and incorporated many of the elements used in the other pieces

Final (rough) sketch for the main visitor center

Final (rough) sketch for the main visitor center

Another view of the visitor center, including the crashed helicopter (that was later moved elsewhere)

Another view of the visitor center, including the crashed helicopter (that was later moved elsewhere)

Quick layout sketch for the entire visitor center area

Quick layout sketch for the entire visitor center area

Ticket booth/entrance structure that was later scrapped. No 3D was used for this sketch.

Ticket booth/entrance structure that was later scrapped. No 3D was used for this sketch.

Final asset concept art for the main gate at the park

Final asset concept art for the main gate at the park