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Guido Kuip
Art Director | Concept Artist
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Industrial / Hard Surface design
Far Cry 6
ILM/Artstation Challenge
Fantasy / Tabletop RPG
Every Day We Fight
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Every Day We Fight concept art
Every Day We Fight: weapons concept art
Every Day We Fight: Vivienne concept art
Every Day We Fight: Leo concept art
Every Day We Fight: vehicle concept art
Far Cry 6 Special Operations: Cocodrillo - Villa
Far Cry 6 Special Operations: Mesozoico 2
Far Cry 6 'Resolver' weapon sketches
Far Cry 6 Special Operations: Props
Far Cry 6 Special Operations: Mesozoico 1
Far Cry 6 Special Operations
Far Cry 6 Special Operations
Migrating Herd
Ghost Recon: Breakpoint - Project Titan Drone - part 3
Ghost Recon: Breakpoint - Project Titan Drone - part 2
Ghost Recon: Breakpoint - Project Titan Drone - part 1
Horizon: Zero Dawn - Early concepts
Mining Vehicle
Numenera: Discovery interior art
Crossbow
AIMLAB - RPG
AIMLAB - Shotgun
The Old Mill
Bogjumper
Hoverbike
Airpowered shotgun
Mining Tool
Welding Torch
Disc grinder
Disc Thrower
The Job part 2 - ILM Art Department challenge
The Job part 5 - ILM Art Department challenge
The Ride part 2 - ILM Art Department challenge
The Ride part 1 - ILM Art Department challenge
The Moment part 2 - ILM Art Department challenge
The Moment part I - ILM Art Department challenge
Gun Tractor
Seaplane
Repair/Maintenance cruiser
Brutus Jr.
XC2V Lepus
Light Tank
Ice Planet 2002 Scientist
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