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Far Cry 6 Special Operations: Mesozoico 1

It was a lot of fun -but also surprisingly challenging- to figure out the looks of the dinosaur sculptures that were going to be placed across the entire map of Far Cry 6 Special Operation: Mesozoico. The general idea was to make them not just any terrible dinosaur sculptures, but an honest attempt at recreating early scientific research and paleoart but with very limited resources.

Helene Maas ended up doing most of the concepts for the dinosaurs (the Iguanodon was one of the few collaborations), while Marcel Schanz did a great job sculpting the early test, prototypes & some of the final game ready assets -as much as it hurt him to have to butcher their anatomy so badly- while Rishab Nanda was a great help figuring out the overall production pipeline.

https://www.artstation.com/helene
https://www.artstation.com/mschanz
https://www.artstation.com/rishabnanda

Initial styleguide for the derpy dinosaur sculptures in the park

Initial styleguide for the derpy dinosaur sculptures in the park

We were still figuring out the final 'derpy' look with this first finished concept

We were still figuring out the final 'derpy' look with this first finished concept

The Iguanodon was a collaboration with Helene Maas, who did the initial mock-up and concept

The Iguanodon was a collaboration with Helene Maas, who did the initial mock-up and concept

The open world map became a little chaotic, so we quickly figured out only the important ones needed to be 'special' and brightly colored

The open world map became a little chaotic, so we quickly figured out only the important ones needed to be 'special' and brightly colored